| nameID | The system ID. This is the same ID that Shader.PropertyToID returns. |
| name | The name of the spawn system. |
VFXSpawnerState A VFXSpawnerState instance.
Gets state on a spawn system.
| nameID | The system ID. This is the same ID that Shader.PropertyToID returns. |
| spawnState | A modified VFXSpawnerState instance. |
Gets state on a spawn system.
Use VFXSpawnerState as parameter to avoid an allocation.