struct in UnityEngine.Audio
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A IPlayableOutput implementation that will be used to play audio.
NOTE: You can use PlayableOutputExtensions methods with AudioPlayableOutput objects.
|Null||Returns an invalid AudioPlayableOutput.|
|GetEvaluateOnSeek||Gets the state of output playback when seeking.|
|SetEvaluateOnSeek||Controls whether the output should play when seeking.|
|Create||Creates an AudioPlayableOutput in the PlayableGraph.|