Version: 2020.2
LanguageEnglish
  • C#

AnimationCurve

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Store a collection of Keyframes that can be evaluated over time.

Properties

keysAll keys defined in the animation curve.
lengthThe number of keys in the curve. (Read Only)
postWrapModeThe behaviour of the animation after the last keyframe.
preWrapModeThe behaviour of the animation before the first keyframe.
this[int]Retrieves the key at index. (Read Only)

Constructors

AnimationCurveCreates an animation curve from an arbitrary number of keyframes.

Public Methods

AddKeyAdd a new key to the curve.
EvaluateEvaluate the curve at time.
MoveKeyRemoves the keyframe at index and inserts key.
RemoveKeyRemoves a key.
SmoothTangentsSmooth the in and out tangents of the keyframe at index.

Static Methods

ConstantCreates a constant "curve" starting at timeStart, ending at timeEnd and with the value value.
EaseInOutCreates an ease-in and out curve starting at timeStart, valueStart and ending at timeEnd, valueEnd.
LinearA straight Line starting at timeStart, valueStart and ending at timeEnd, valueEnd.