Version: 2020.2
LanguageEnglish
  • C#

CreateAssetObjectEventArgs

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A change of this type indicates that an asset object has been created. This happens for example when Undo.RegisterCreatedObjectUndo is used with an instance of an asset (e.g. Texture).

Properties

guidThe GUID of the new asset.
instanceIdThe instance ID of the modified asset.
sceneThe Scene that contains the new asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).

Constructors

CreateAssetObjectEventArgsConstructs a new instance.