Version: 2020.2
LanguageEnglish
  • C#

CodeEditor

class in Unity.CodeEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Handles interaction with the code editor.

Static Properties

CurrentEditorReturns the current IExternalCodeEditor instance for the chosen code editor.
CurrentEditorInstallationThe path to the current code editor installation being used to open script assets.

Static Methods

OSOpenFileOpen an application with a quoted string of arguments.
ParseArgumentParse a string using the rules defined under External Tools.
RegisterRegister an instance of IExternalCodeEditor to use when populating Preferences/External Tools menu. Calls ref::Initialize if you select the instance.
SetExternalScriptEditorSets the path of the code editor to use for opening script Assets.
UnregisterRemove an instance of IExternalCodeEditor from the list of registered code editors. Calls ref::Initialize if you select the instance.