Version: 2020.2
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This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by eyeTextureDesc or other VR functions returning a RenderTextureDescriptor.


NoneThe RenderTexture is not a VR eye texture. No special rendering behavior will occur.
OneEyeThis texture corresponds to a single eye on a stereoscopic display.
TwoEyesThis texture corresponds to two eyes on a stereoscopic display. This will be taken into account when using Graphics.Blit and other rendering functions.
DeviceSpecificThe texture used by an external XR provider. The provider is responsible for defining the texture's layout and use.