Version: 2020.2
LanguageEnglish
  • C#

RenderStateBlock

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A set of values used to override the render state. Note that it is not enough to set e.g. blendState, but that mask must also include RenderStateMask.Blend for the override to occur.

See Also: ScriptableRenderContext.DrawRenderers, RenderStateMask, RenderStateMapping.

Properties

blendStateSpecifies the new blend state.
depthStateSpecifies the new depth state.
maskSpecifies which parts of the render state that is overriden.
rasterStateSpecifies the new raster state.
stencilReferenceThe value to be compared against and/or the value to be written to the buffer based on the stencil state.
stencilStateSpecifies the new stencil state.

Constructors

RenderStateBlockCreates a new render state block with the specified mask.