Representation of managed debugger in UnityEditor.
| isAttached | Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not. | 
| isEnabled | Returns true if managed debugger is enabled, or false if it is not. | 
| Disconnect | Disconnects the managed debugger attached to the UnityEditor. | 
| debuggerAttached | This event triggers whenever managed debugger is attached or detached. |