This version of Unity is unsupported.

VisualEffect.SetFloat

public void SetFloat(int nameID, float f);
public void SetFloat(string name, float f);

Parameters

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
f The new float value.

Description

The new float value.

Automatically changes overridden state for this property to true.