Version: 2020.2
LanguageEnglish
  • C#

InheritVelocityModule

struct in UnityEngine

/

Implemented in:UnityEngine.ParticleSystemModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

The Inherit Velocity Module controls how the velocity of the emitter is transferred to the particles as they are emitted.

NOTE: The inherit velocity module only has an effect if the Particle System is set to simulate in world space. If the system is simulating in local space, this module is ignored. See Also: ParticleSystem, ParticleSystem.inheritVelocity.

Properties

curveCurve to define how much of the emitter velocity the system applies during the lifetime of a particle.
curveMultiplierChange the curve multiplier.
enabledSpecifies whether the InheritVelocityModule is enabled or disabled.
modeSpecifies how to apply emitter velocity to particles.