struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseRepresents an active sub pass until disposed.
See Also: ScriptableRenderContext.BeginScopedSubPass.
Dispose | Ends the current sub pass in the ScriptableRenderContext that was used to create the ScopedSubPass. |