This version of Unity is unsupported.

VisualEffect.Stop

public void Stop();
public void Stop(VFX.VFXEventAttribute eventAttribute);

Parameters

eventAttribute Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VisualEffect.CreateVFXEventAttribute.

Description

Use this method to send a stop event to all Spawn systems.

Equivalent to SendEvent("OnStop").