Version: 2020.2
LanguageEnglish
  • C#

EditorGUILayout

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Auto laid out version of EditorGUI.

Static Methods

BeginBuildTargetSelectionGroupingBegin a build target grouping and get the selected BuildTargetGroup back.
BeginFadeGroupBegins a group that can be be hidden/shown and the transition will be animated.
BeginFoldoutHeaderGroupMake a label with a foldout arrow to the left of it.
BeginHorizontalBegin a horizontal group and get its rect back.
BeginScrollViewBegin an automatically laid out scrollview.
BeginToggleGroupBegin a vertical group with a toggle to enable or disable all the controls within at once.
BeginVerticalBegin a vertical group and get its rect back.
BoundsFieldMake Center & Extents field for entering a Bounds.
BoundsIntFieldMake Position & Size field for entering a BoundsInt.
ColorFieldMake a field for selecting a Color.
CurveFieldMake a field for editing an AnimationCurve.
DelayedDoubleFieldMake a delayed text field for entering doubles.
DelayedFloatFieldMake a delayed text field for entering floats.
DelayedIntFieldMake a delayed text field for entering integers.
DelayedTextFieldMake a delayed text field.
DoubleFieldMake a text field for entering double values.
DropdownButtonMake a button that reacts to mouse down, for displaying your own dropdown content.
EditorToolbarMakes a toolbar populated with the specified collection of editor tools.
EditorToolbarForTargetMakes a toolbar populated with the collection of editor tools that match the EditorToolAttribute of the target object.
EndBuildTargetSelectionGroupingClose a group started with BeginBuildTargetSelectionGrouping.
EndFadeGroupCloses a group started with BeginFadeGroup.
EndFoldoutHeaderGroupCloses a group started with BeginFoldoutHeaderGroup.
EndHorizontalClose a group started with BeginHorizontal.
EndScrollViewEnds a scrollview started with a call to BeginScrollView.
EndToggleGroupClose a group started with BeginToggleGroup.
EndVerticalClose a group started with BeginVertical.
EnumFlagsFieldDisplays a menu with an option for every value of the enum type when clicked.
EnumPopupMake an enum popup selection field.
FloatFieldMake a text field for entering float values.
FoldoutMake a label with a foldout arrow to the left of it.
GetControlRectGet a rect for an Editor control.
GradientFieldMake a field for editing a Gradient.
HelpBoxMake a help box with a message to the user.
InspectorTitlebarMake an inspector-window-like titlebar.
IntFieldMake a text field for entering integers.
IntPopupMake an integer popup selection field.
IntSliderMake a slider the user can drag to change an integer value between a min and a max.
LabelFieldMake a label field. (Useful for showing read-only info.)
LayerFieldMake a layer selection field.
LongFieldMake a text field for entering long integers.
MaskFieldMake a field for masks.
MinMaxSliderMake a special slider the user can use to specify a range between a min and a max.
ObjectFieldMake a field to receive any object type.
PasswordFieldMake a text field where the user can enter a password.
PopupMake a generic popup selection field.
PrefixLabelMake a label in front of some control.
PropertyFieldMake a field for SerializedProperty.
RectFieldMake an X, Y, W & H field for entering a Rect.
RectIntFieldMake an X, Y, W & H field for entering a RectInt.
SelectableLabelMake a selectable label field. (Useful for showing read-only info that can be copy-pasted.)
SliderMake a slider the user can drag to change a value between a min and a max.
SpaceMake a small space between the previous control and the following.
TagFieldMake a tag selection field.
TextAreaMake a text area.
TextFieldMake a text field.
ToggleMake a toggle.
ToggleLeftMake a toggle field where the toggle is to the left and the label immediately to the right of it.
Vector2FieldMake an X & Y field for entering a Vector2.
Vector2IntFieldMake an X & Y integer field for entering a Vector2Int.
Vector3FieldMake an X, Y & Z field for entering a Vector3.
Vector3IntFieldMake an X, Y & Z integer field for entering a Vector3Int.
Vector4FieldMake an X, Y, Z & W field for entering a Vector4.