Version: 2020.2
LanguageEnglish
  • C#

AssetPreview

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Utility for fetching asset previews by instance ID of assets, See AssetPreview.GetAssetPreview. Since previews are loaded asynchronously methods are provided for requesting if all previews have been fully loaded, see AssetPreview.IsLoadingAssetPreviews. Loaded previews are stored in a cache, the size of the cache can be controlled by calling [AssetPreview.SetPreviewTextureCacheSize].

Static Methods

GetAssetPreviewReturns a preview texture for an asset.
GetMiniThumbnailReturns the thumbnail for an object (like the ones you see in the project view).
GetMiniTypeThumbnailReturns the thumbnail for the type.
IsLoadingAssetPreviewLoading previews is asynchronous so it is useful to know if a specific asset preview is in the process of being loaded so client code e.g can repaint while waiting for the loading to finish.
IsLoadingAssetPreviewsLoading previews is asynchronous so it is useful to know if any requested previews are in the process of being loaded so client code e.g can repaint while waiting.
SetPreviewTextureCacheSizeSet the asset preview cache to a size that can hold all visible previews on the screen at once.