class in UnityEngine
/
Inherits from:Texture
/
Implemented in:UnityEngine.CoreModule
Class for handling 3D Textures, Use this to create 3D texture assets.
3D textures are commonly used as lookup tables by shaders, or to represent volumetric data.
Typically you'd create a 3D texture, fill it up with data (SetPixels or SetPixels32) and call
Apply to upload the data to the GPU.
Note that this class does not support Texture3D creation with a Crunch compression TextureFormat.
depth | The depth of the texture (Read Only). |
format | The format of the pixel data in the texture (Read Only). |
isReadable | Returns true if this 3D texture is Read/Write Enabled; otherwise returns false. For dynamic textures created from script, always returns true. |
Texture3D | Create a new empty 3D Texture. |
Apply | Actually apply all previous SetPixels changes. |
GetPixel | Returns the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z). |
GetPixelBilinear | Returns the filtered pixel color that represents one mip level of the 3D texture at normalized coordinates (u,v,w). |
GetPixelData | Gets raw data from a Texture for reading or writing. |
GetPixels | Returns an array of pixel colors representing one mip level of the 3D texture. |
GetPixels32 | Returns an array of pixel colors representing one mip level of the 3D texture. |
SetPixel | Sets the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z). |
SetPixelData | Set pixel values from raw preformatted data. |
SetPixels | Sets pixel colors of a 3D texture. |
SetPixels32 | Sets pixel colors of a 3D texture. |
UpdateExternalTexture | Updates Unity texture to use different native texture object. |
CreateExternalTexture | Creates Unity Texture out of externally created native texture object. |
allowThreadedTextureCreation | Allow Unity internals to perform texture creation on any thread (rather than the dedicated render thread). |
currentTextureMemory | The amount of memory currently being used by the non-streaming and mipmap streaming textures combined. |
desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. |
GenerateAllMips | Can be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1. |
nonStreamingTextureCount | Number of non-streaming textures. |
nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. |
streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. |
streamingRendererCount | Number of renderers registered with the texture streaming system. |
streamingTextureCount | Number of streaming textures. |
streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. |
streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. |
streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. |
streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. |
targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. |
totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
dimension | Dimensionality (type) of the texture (Read Only). |
filterMode | Filtering mode of the texture. |
graphicsFormat | Returns the GraphicsFormat format or color format of a texture object. |
height | Height of the texture in pixels. (Read Only) |
imageContentsHash | The hash value of the Texture. |
isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
mipMapBias | Mip map bias of the texture. |
mipmapCount | How many mipmap levels are in this texture (Read Only). |
updateCount | This counter is incremented when the texture is updated. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
IncrementUpdateCount | Increment the update counter. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |