Version: 2020.2
LanguageEnglish
  • C#

BuildUsageCache

class in UnityEditor.Build.Content

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Description

Caching object for the Scriptable Build Pipeline.

This class helps improve performance when calling the ContentBuildInterface.CalculateBuildUsageTags api multiple times.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Constructors

BuildUsageCacheDefault contructor.

Public Methods

DisposeDispose the BuildUsageCache destroying all internal state.