struct in UnityEngine.Rendering.VirtualTexturing
/
Implemented in:UnityEngine.VirtualTexturingModule
A single procedural virtual texture tile generation request, to be filled in GPU memory.
height | Height of the requested rectangle. |
level | Miplevel of the requested rectangle. |
numLayers | Number of layers inside the request. |
width | Width of the requested rectangle. |
x | X offset of the requested rectangle. |
y | Y offset of the requested rectangle. |
GetLayer | Get the request properties of one of the requested layers. |