Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public function GetComponentsInParent(type: iOS.ADBannerView.Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInParent(iOS.ADBannerView.Type type, bool includeInactive = false);


typeThe type of Component to retrieve.
includeInactiveShould inactive Components be included in the found set?


Returns all components of Type type in the GameObject or any of its parents.

The search for components is carried out recursively on parent objects, so it includes parents of parents, and so on.

	// Disable the spring on all HingeJoints 
	// in this game object and all its parent game objects
	var hingeJoints : HingeJoint[];
	hingeJoints = gameObject.GetComponentsInParent(HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = gameObject.GetComponentsInParent(typeof(HingeJoint)); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public function GetComponentsInParent(includeInactive: bool): T[];
public T[] GetComponentsInParent(bool includeInactive);
public function GetComponentsInParent(): T[];
public T[] GetComponentsInParent();


includeInactiveShould inactive Components be included in the found set?


Generic version. See the Generic Functions page for more details.