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Namespace: UnityEngine


Inherits from: YieldInstruction

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Asynchronous operation coroutine.

You can yield until asynchronous operation continues, or manually check whether it's done (isDone) or progress (progress).

See Also: Application.LoadLevelAsync, Application.LoadLevelAdditiveAsync, AssetBundle.LoadAsync.


allowSceneActivation Allow scenes to be activated as soon as it is ready.
isDone Has the operation finished? (Read Only)
priority Priority lets you tweak in which order async operation calls will be performed.
progress What's the operation's progress. (Read Only)

Inherited members