Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Suggest a change


Namespace: UnityEngine


Inherits from: YieldInstruction


Asynchronous operation coroutine.

You can yield until asynchronous operation continues, or manually check whether it's done (isDone) or progress (progress).

See Also: Application.LoadLevelAsync, Application.LoadLevelAdditiveAsync, AssetBundle.LoadAsync.


allowSceneActivation Allow scenes to be activated as soon as it is ready.
isDone Has the operation finished? (Read Only)
priority Priority lets you tweak in which order async operation calls will be performed.
progress What's the operation's progress. (Read Only)

Inherited members

Your name (optional):
Your email (optional):
Please write your suggestion here: