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class in UnityEngine


Inherits from: Object

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Script interface for Quality Settings.

There can be an arbitrary number of quality settings. The details of each are set up in the project's Quality Settings. At run time, the current quality level can be changed using this class.

Static Variables

activeColorSpaceActive color space.
anisotropicFilteringGlobal anisotropic filtering mode.
antiAliasingSet The AA Filtering option.
billboardsFaceCameraPositionIf enabled, billboards will face towards camera position rather than camera orientation.
blendWeightsBlend weights.
desiredColorSpaceDesired color space.
lodBiasGlobal multiplier for the LOD's switching distance.
masterTextureLimitA texture size limit applied to all textures.
maximumLODLevelA maximum LOD level. All LOD groups.
maxQueuedFramesMaximum number of frames queued up by graphics driver.
namesThe indexed list of available Quality Settings.
particleRaycastBudgetBudget for how many ray casts can be performed per frame for approximate collision testing.
pixelLightCountThe maximum number of pixel lights that should affect any object.
realtimeReflectionProbesEnables realtime reflection probes.
shadowCascade2SplitThe normalized cascade distribution for a 2 cascade setup. The value defines the position of the cascade with respect to Zero.
shadowCascade4SplitThe normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.
shadowCascadesNumber of cascades to use for directional light shadows.
shadowDistanceShadow drawing distance.
shadowNearPlaneOffsetOffset shadow frustum near plane.
shadowProjectionDirectional light shadow projection.
softVegetationUse a two-pass shader for the vegetation in the terrain engine.
vSyncCountThe VSync Count.

Static Functions

DecreaseLevelDecrease the current quality level.
GetQualityLevelReturns the current graphics quality level.
IncreaseLevelIncrease the current quality level.
SetQualityLevelSets a new graphics quality level.

Inherited members


hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.