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MovieTexture

Namespace: UnityEngine

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Inherits from: Texture

Description

Movie Textures (Pro only) are textures onto which movies are played back.

They can be used for cutscene movie sequences, or to render movies into the scene itself.

Variables

audioClip Returns the AudioClip belonging to the MovieTexture.
duration The time, in seconds, that the movie takes to play back completely.
isPlaying Returns whether the movie is playing or not.
isReadyToPlay If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.
loop Set this to true to make the movie loop.

Functions

Pause Pauses playing the movie.
Play Starts playing the movie.
Stop Stops playing the movie, and rewinds it to the beginning.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
anisoLevel Anisotropic filtering level of the texture.
filterMode Filtering mode of the texture.
height Height of the texture in pixels. (Read Only)
mipMapBias Mip map bias of the texture.
width Width of the texture in pixels. (Read Only)
wrapMode Wrap mode (Repeat or Clamp) of the texture.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
GetNativeTextureID Retrieve native ('hardware') handle to a texture.
GetNativeTexturePtr Retrieve native ('hardware') pointer to a texture.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimits Sets Anisotropic limits.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.
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