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Namespace: UnityEditor


Utility class for any prefab related operations.

Static Functions

CreateEmptyPrefabCreates an empty prefab at given path.
CreatePrefabCreates a prefab from a game object hierarchy.
DisconnectPrefabInstanceDisconnects the prefab instance from its parent prefab.
FindPrefabRootHelper function to find the prefab root of an object (used for picking niceness).
FindRootGameObjectWithSameParentPrefabReturns the topmost game object that has the same prefab parent as target.
FindValidUploadPrefabInstanceRootReturns root game object of the prefab instance if that root prefab instance is a parent of the prefab.
GetPrefabObjectRetrieves the enclosing prefab for any object contained within.
GetPrefabParentReturns the GameObject parent of source, or null if it can't be found.
GetPrefabTypeGiven an object, returns its prefab type (None, if it's not a prefab).
GetPropertyModificationsExtract all modifications that are applied to the prefab instance compared to the parent prefab.
InstantiateAttachedAssetInstantiate an asset that is referenced by a prefab and use it on the prefab instance.
InstantiatePrefabInstantiates the given prefab.
MergeAllPrefabInstancesForce re-merging all prefab instances of this prefab.
ReconnectToLastPrefabConnects the game object to the prefab that it was last connected to.
RecordPrefabInstancePropertyModificationsForce record property modifications by comparing against the parent prefab.
ReplacePrefabReplaces the targetPrefab with a copy of the game object hierarchy go.
ResetToPrefabStateResets the properties of the component or game object to the parent prefab state.
RevertPrefabInstanceResets the properties of all objects in the prefab, including child game objects and components that were added to the prefab instance.
SetPropertyModificationsAssigns all modifications that are applied to the prefab instance compared to the parent prefab.
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