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Namespace: UnityEngine


Inherits from: YieldInstruction


Waits until next fixed frame rate update function. See Also: FixedUpdate.

WaitForFixedUpdate can only be used with a yield statement in coroutines.

yield new WaitForFixedUpdate ();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    IEnumerator Example() {
        yield return new WaitForFixedUpdate();
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as IEnumerator:
		yield WaitForFixedUpdate()

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