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struct in UnityEngine

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Information about the current or next state.


fullPathHashThe full path hash for this state.
lengthCurrent duration of the state.
loopIs the state looping.
normalizedTimeNormalized time of the State.
shortNameHashThe hash is generated using Animator::StringToHash. The string to pass doest not include the parent layer's name.
speedThe playback speed of the animation. 1 is the normal playback speed.
speedMultiplierThe speed multiplier for this state.
tagHashThe Tag of the State.

Public Functions

IsNameDoes name match the name of the active state in the statemachine?
IsTagDoes tag match the tag of the active state in the statemachine.