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Shader

Namespace: UnityEngine

/

Inherits from: Object

Description

Shader scripts used for all rendering.

Most of the advanced rendering is controlled via Material class. Shader class is mostly used just to check whether a shader can run on the user's hardware (isSupported property) and to find shaders by name (Find method).

See Also: Material class, Materials, ShaderLab documentation.

Static Variables

globalMaximumLODShader LOD level for all shaders.

Variables

isSupportedCan this shader run on the end-users graphics card? (Read Only)
maximumLODShader LOD level for this shader.
renderQueueRender queue of this shader. (Read Only)

Static Functions

FindFinds a shader with the given name.
PropertyToIDGets unique identifier for a shader property name.
SetGlobalBufferSets a global compute buffer property for all shaders.
SetGlobalColorSets a global color property for all shaders.
SetGlobalFloatSets a global float property for all shaders.
SetGlobalIntSets a global int property for all shaders.
SetGlobalMatrixSets a global matrix property for all shaders.
SetGlobalTextureSets a global texture property for all shaders.
SetGlobalVectorSets a global vector property for all shaders.
WarmupAllShadersFully load all shaders to prevent future performance hiccups.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.
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