Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
Inherits from: Object
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
A class you can derive from if you want to create objects that don't need to be attached to game objects.
This is most useful for assets which are only meant to store data.
To make it easy to create ScriptableObject instances that are bound to assets in your project, see CreateAssetMenuAttribute.
|CreateInstance||Creates an instance of a scriptable object.|
|OnDestroy||This function is called when the scriptable object will be destroyed.|
|OnDisable||This function is called when the scriptable object goes out of scope.|
|OnEnable||This function is called when the object is loaded.|
|hideFlags||Should the object be hidden, saved with the scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the game object.|
|Destroy||Removes a gameobject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately.|
|DontDestroyOnLoad||Makes the object target not be destroyed automatically when loading a new scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Returns a copy of the object original.|