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Namespace: UnityEngine


Describes collision.

Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.


collider The Collider we hit (Read Only).
contacts The contact points generated by the physics engine.
gameObject The GameObject whose collider we are colliding with. (Read Only).
relativeVelocity The relative linear velocity of the two colliding objects (Read Only).
rigidbody The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
transform The Transform of the object we hit (Read Only).
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