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class in UnityEngine


Inherits from: YieldInstruction

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Suspends the coroutine execution for the given amount of seconds.

WaitForSeconds can only be used with a yield statement in coroutines.

// Prints 0
print (Time.time);
// Waits 5 seconds
yield WaitForSeconds (5);
// Prints 5.0
print (Time.time);
using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); } IEnumerator Example() { print(Time.time); yield return new WaitForSeconds(5); print(Time.time); } }


WaitForSecondsCreates a yield instruction to wait for a given number of seconds.

Inherited members