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Namespace: UnityEngine


Inherits from: Motion


Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.


frameRateFrame rate at which keyframes are sampled. (Read Only)
lengthAnimation length in seconds. (Read Only)
localBoundsAABB of this Animation Clip in local space of Animation component that it is attached too.
wrapModeSets the default wrap mode used in the animation state.


AnimationClipCreates a new animation clip.


AddEventAdds an animation event to the clip.
ClearCurvesClears all curves from the clip.
EnsureQuaternionContinuityIn order to insure better interpolation of quaternions, call this function after you are finished setting animation curves.
SetCurveAssigns the curve to animate a specific property.

Inherited members


hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.


GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.
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