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Stores settings of a TextureImporter.
See Also: TextureImporter.
|cubemapConvolutionExponent||Defines how fast Phong exponent wears off in mip maps. Higher value will apply less blur to high resolution mip maps.|
|cubemapConvolutionSteps||Defines how many different Phong exponents to store in mip maps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.|
|rgbm||RGBM encoding mode for HDR textures in TextureImporter.|
|spriteAlignment||Edge-relative alignment of the sprite graphic.|
|spriteBorder||Border sizes of the generated sprites.|
|spriteExtrude||The number of blank pixels to leave between the edge of the graphic and the mesh.|
|spriteMode||Sprite texture import mode.|
|spritePivot||Pivot point of the Sprite relative to its graphic's rectangle.|
|spritePixelsPerUnit||The number of pixels in the sprite that correspond to one unit in world space.|
|ApplyTextureType||Configure parameters to import a texture for a purpose of type, as described here.|
|CopyTo||Copy parameters into another TextureImporterSettings object.|
|Equal||Test texture importer settings for equality.|