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SkinQuality

Description

/ The maximum number of bones affecting a single vertex.

/ See Also: SkinnedMeshRenderer.quality.

Variables

Auto Chooses the number of bones from the number current QualitySettings. (Default)
Bone1 Use only 1 bone to deform a single vertex. (The most important bone will be used).
Bone2 Use 2 bones to deform a single vertex. (The most important bones will be used).
Bone4 Use 4 bones to deform a single vertex.
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