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Namespace: UnityEngine


Inherits from: Object


AssetBundles let you stream additional assets via the WWW class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle.

Note that bundles are not fully compatible between platforms. A bundle built for any of the standalone platforms (including webplayer) can be loaded on any of those platforms but not on iOS or Android. Furthermore, a bundle built for iOS is not compatible with Android and vice versa.

See Also: WWW.assetBundle, Loading Resources at Runtime, BuildPipeline.BuildAssetBundle.

function Start () {
	var www = WWW ("http://myserver/myBundle.unity3d");
	yield www;
	// Get the designated main asset and instantiate it.


mainAssetMain asset that was supplied when building the asset bundle (Read Only).


ContainsCheck if an AssetBundle contains a specific object.
LoadLoads object with name from the bundle.
LoadAllLoads all objects contained in the asset bundle that inherit from type.
LoadAsyncAsynchronously loads object with name of a given type from the bundle.
UnloadUnloads all assets in the bundle.

Static Functions

CreateFromFileLoads an asset bundle from a disk.
CreateFromMemoryAsynchronously create an AssetBundle from a memory region.
CreateFromMemoryImmediateSynchronously create an AssetBundle from a memory region.

Inherited members


hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.


GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.
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