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Texture2D

Namespace: UnityEngine

/

Inherits from: Texture

Description

Class for texture handling.

Use this to create textures on the fly or to modify existing texture assets.

Variables

formatThe format of the pixel data in the texture (Read Only).
mipmapCountHow many mipmap levels are in this texture (Read Only).

Constructors

Texture2DCreate a new empty texture.

Functions

ApplyActually apply all previous SetPixel and SetPixels changes.
CompressCompress texture into DXT format.
EncodeToJPGEncodes this texture into JPG format.
EncodeToPNGEncodes this texture into PNG format.
GetPixelReturns pixel color at coordinates (x, y).
GetPixelBilinearReturns filtered pixel color at normalized coordinates (u, v).
GetPixelsGet a block of pixel colors.
GetPixels32Get a block of pixel colors in Color32 format.
LoadImageLoads an image from a byte array.
PackTexturesPacks multiple Textures into a texture atlas.
ReadPixelsRead screen pixels into the saved texture data.
ResizeResizes the texture.
SetPixelSets pixel color at coordinates (x,y).
SetPixelsSet a block of pixel colors.
SetPixels32Set a block of pixel colors.
UpdateExternalTextureUpdates Unity Texture to use different native texture object.

Static Functions

CreateExternalTextureCreates Unity Texture on top of already inited native texture object.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeWrap mode (Repeat or Clamp) of the texture.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetNativeTextureIDRetrieve native ('hardware') handle to a texture.
GetNativeTexturePtrRetrieve native ('hardware') pointer to a texture.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.
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