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Namespace: UnityEngine


Access to display information.

Screen class can be used to get the list of supported resolutions, switch the current resolution, hide or show the system mouse pointer.

Static Variables

autorotateToLandscapeLeftAllow auto-rotation to landscape left?
autorotateToLandscapeRightAllow auto-rotation to landscape right?
autorotateToPortraitAllow auto-rotation to portrait?
autorotateToPortraitUpsideDownAllow auto-rotation to portrait, upside down?
currentResolutionThe current screen resolution (Read Only).
dpiThe current DPI of the screen / device (Read Only).
fullScreenIs the game running fullscreen?
heightThe current height of the screen window in pixels (Read Only).
lockCursorShould the cursor be locked?
orientationSpecifies logical orientation of the screen.
resolutionsAll fullscreen resolutions supported by the monitor (Read Only).
showCursorShould the cursor be visible?
sleepTimeoutA power saving setting, allowing the screen to dim some time after the last active user interaction.
widthThe current width of the screen window in pixels (Read Only).

Static Functions

SetResolutionSwitches the screen resolution.
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