Version: 2022.3
LanguageEnglish
  • C#

SelectionMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

SelectionMode can be used to tweak the selection returned by Selection.GetTransforms.

The default transform selection mode is: SelectionMode.TopLevel | SelectionMode.ExcludePrefab | SelectionMode.Editable.

Properties

UnfilteredReturn the whole selection.
TopLevelOnly return the topmost selected transform. A selected child of another selected transform will be filtered out.
DeepReturn the selection and all child transforms of the selection.
ExcludePrefabExcludes any Prefabs from the selection.
EditableExcludes any objects which shall not be modified.
AssetsOnly return objects that are assets in the Asset directory.
DeepAssetsIf the selection contains folders, also include all assets and subfolders within that folder in the file hierarchy.