Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.
This section is your key to getting started with Unity.
Working with the panels, tabs and views of the Unity Editor.
The visual side of Unity including Cameras and Lighting.
Physics in Unity, including working with rigid bodies and manipulating them in 3D space.
Programming your games by using Scripting in Unity.
Audio in Unity, including clips, sources, listeners, importing and sound settings.
Animation in Unity.
Setting up the architecture of your project.
Navigation in Unity, including AI and pathfinding.
Specific information for the many non-desktop and web platforms supported by Unity.