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GameObject.GetComponentsInParent

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public function GetComponentsInParent(type: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInParent(Type type, bool includeInactive = false);

Parameters

type The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its parents.

The search for components is carried out recursively on parent objects, so it includes parents of parents, and so on.

#pragma strict
// Disable the spring on all HingeJoints 
// in this game object and all its parent game objects
public var hingeJoints: HingeJoint[];
hingeJoints = HingeJoint[]gameObject.GetComponentsInParent(HingeJoint);
for (var joint: HingeJoint in hingeJoints) {
	joint.useSpring = false;
}
	// Disable the spring on all HingeJoints 
// in this game object and all its parent game objects
	
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = (HingeJoint[]) gameObject.GetComponentsInParent(typeof(HingeJoint)); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public function GetComponentsInParent(includeInactive: bool): T[];
public T[] GetComponentsInParent(bool includeInactive);
public function GetComponentsInParent(): T[];
public T[] GetComponentsInParent();

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.