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Closetype | The type of Component to retrieve. |
includeInactive | Should inactive Components be included in the found set? |
Returns all components of Type type
in the GameObject or any of its parents.
The search for components is carried out recursively on parent objects, so it includes parents of parents, and so on.
#pragma strict // Disable the spring on all HingeJoints // in this game object and all its parent game objects public var hingeJoints: HingeJoint[]; hingeJoints = HingeJoint[]gameObject.GetComponentsInParent(HingeJoint); for (var joint: HingeJoint in hingeJoints) { joint.useSpring = false; }
// Disable the spring on all HingeJoints // in this game object and all its parent game objects using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = (HingeJoint[]) gameObject.GetComponentsInParent(typeof(HingeJoint)); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
includeInactive | Should inactive Components be included in the found set? |
Generic version. See the Generic Functions page for more details.