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Time

Namespace: UnityEngine

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Description

The interface to get time information from Unity.

Static Variables

captureFramerate Slows game playback time to allow screenshots to be saved between frames.
deltaTime The time in seconds it took to complete the last frame (Read Only).
fixedDeltaTime The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.
fixedTime The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game.
frameCount The total number of frames that have passed (Read Only).
maximumDeltaTime The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate).
realtimeSinceStartup The real time in seconds since the game started (Read Only).
smoothDeltaTime A smoothed out Time.deltaTime (Read Only).
time The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.
timeScale The scale at which the time is passing. This can be used for slow motion effects.
timeSinceLevelLoad The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.
unscaledDeltaTime The timeScale-independent time in seconds it took to complete the last frame (Read Only).
unscaledTime The timeScale-independant time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.