Version: 5.3 (switch to 5.4b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject

class in UnityEngine

/

Inherits from: Object

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Base class for all entities in Unity scenes.

See Also: Component.

Variables

activeInHierarchyIs the GameObject active in the scene?
activeSelfThe local active state of this GameObject. (Read Only)
isStaticEditor only API that specifies if a game object is static.
layerThe layer the game object is in. A layer is in the range [0...31].
sceneScene that the GameObject is part of.
tagThe tag of this game object.
transformThe Transform attached to this GameObject. (null if there is none attached).

Constructors

GameObjectCreates a new game object, named name.

Public Functions

AddComponentAdds a component class named className to the game object.
BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
SetActiveActivates/Deactivates the GameObject.

Static Functions

CreatePrimitiveCreates a game object with a primitive mesh renderer and appropriate collider.
FindFinds a game object by name and returns it.
FindGameObjectsWithTagReturns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found.
FindWithTagReturns one active GameObject tagged tag. Returns null if no GameObject was found.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.