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Namespace: UnityEngine

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A UnityGUI event.

Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.

For each event OnGUI is called in the scripts; so OnGUI is potentially called multiple times per frame. Event.current corresponds to "current" event inside OnGUI call.

See Also: GUI Scripting Guide, EventType.

Static Variables

current The current event that's being processed right now.


alt Is Alt/Option key held down? (Read Only)
button Which mouse button was pressed.
capsLock Is Caps Lock on? (Read Only)
character The character typed.
clickCount How many consecutive mouse clicks have we received.
command Is Command/Windows key held down? (Read Only)
commandName The name of an ExecuteCommand or ValidateCommand Event.
control Is Control key held down? (Read Only)
delta The relative movement of the mouse compared to last event.
functionKey Is the current keypress a function key? (Read Only)
isKey Is this event a keyboard event? (Read Only)
isMouse Is this event a mouse event? (Read Only)
keyCode The raw key code for keyboard events.
modifiers Which modifier keys are held down.
mousePosition The mouse position.
numeric Is the current keypress on the numeric keyboard? (Read Only)
shift Is Shift held down? (Read Only)
type The type of event.


GetTypeForControl Get a filtered event type for a given control ID.
Use Use this event.

Static Functions

GetEventCount Returns the current number of events that are stored in the event queue.
KeyboardEvent Create a keyboard event.
PopEvent Get the next queued [Event] from the event system.