Version: 2021.1

AudioListener

class in UnityEngine

/

다음으로부터 상속:Behaviour

매뉴얼로 전환

설명

Representation of a listener in 3D space.

This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene.

See Also: AudioSource, AudioListener component in the Components Reference.

정적 변수

pauseThe paused state of the audio system.
volumeControls the game sound volume (0.0 to 1.0).

변수

velocityUpdateModeThis lets you set whether the Audio Listener should be updated in the fixed or dynamic update.

정적 함수

GetOutputDataProvides a block of the listener (master)'s output data.
GetSpectrumDataProvides a block of the listener (master)'s spectrum data.

상속된 멤버

변수

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had active and enabled called?
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.

Public 함수

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children. Works recursively.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
TryGetComponentGets the component of the specified type, if it exists.