class in UnityEngine.AI
A path as calculated by the navigation system.
The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.
|ClearCorners||Erase all corner points from path.|
|GetCornersNonAlloc||Calculate the corners for the path.|