Representation of a listener in 3D space.
This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers.
You can only have one listener in a Scene.
See Also: AudioSource, AudioListener component in the Components Reference.
|velocityUpdateMode||This lets you set whether the Audio Listener should be updated in the fixed or dynamic update.|
|GetOutputData||Provides a block of the listener (master)'s output data.|
|GetSpectrumData||Provides a block of the listener (master)'s spectrum data.|
|enabled||Enabled Behaviours are Updated, disabled Behaviours are not.|
|isActiveAndEnabled||Reports whether a GameObject and its associated Behaviour is active and enabled.|
|gameObject||The game object this component is attached to. A component is always attached to a game object.|
|tag||The tag of this game object.|
|transform||The Transform attached to this GameObject.|
|hideFlags||Should the object be hidden, saved with the Scene or modifiable by the user?|
|name||The name of the object.|
|BroadcastMessage||Calls the method named methodName on every MonoBehaviour in this game object or any of its children.|
|CompareTag||Checks the GameObject's tag against the defined tag.|
|GetComponent||Returns the component of type if the GameObject has one attached.|
|GetComponentInChildren||Returns the Component of type in the GameObject or any of its children using depth first search.|
|GetComponentInParent||Returns the Component of type in the GameObject or any of its parents.|
|GetComponents||Returns all components of Type type in the GameObject.|
|GetComponentsInChildren||Returns all components of Type type in the GameObject or any of its children. Works recursively.|
|GetComponentsInParent||Returns all components of Type type in the GameObject or any of its parents.|
|SendMessage||Calls the method named methodName on every MonoBehaviour in this game object.|
|SendMessageUpwards||Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.|
|TryGetComponent||Gets the component of the specified type, if it exists.|
|GetInstanceID||Gets the instance ID of the object.|
|ToString||Returns the name of the object.|
|Destroy||Removes a GameObject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Do not destroy the target Object when loading a new Scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Gets a list of all loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|