Version: 2021.1
언어: 한국어

DefaultPresetSelectorReceiver

class in UnityEditor.Presets

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다음으로부터 상속:Presets.PresetSelectorReceiver

매뉴얼로 전환

설명

Basic implementation of the PresetSelectorReceiver.

Uses this version when PresetSelector.ShowSelector is called without the PresetSelectorReceiver parameter.

Public 함수

OnSelectionChangedApplies the Preset to each target. If Preset is null, this method reverts the value of each target.
OnSelectionClosedApplies the current selection and then destroys itself.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.