Marker descriptor structure.
Contains the full information about the Profiler marker such as name, identifier, category, flags and metadata parameters. Use together with GetMarkers to prepare a list of identifiers for extraction of specific data from profiler data.
using System; using System.Collections.Generic; using UnityEditor.Profiling; using Unity.Profiling.LowLevel;
public class Example { public static void GetAllWarningMarkers(FrameDataView frameData, List<int> warningMarkerIds) { warningMarkerIds.Clear(); var markers = new List<FrameDataView.MarkerInfo>(); frameData.GetMarkers(markers); foreach (var marker in markers) { if (marker.flags.HasFlag(MarkerFlags.Warning)) warningMarkerIds.Add(marker.id); } } }
See Also: GetMarkers.
category | Marker category. |
flags | Marker flags. |
id | Marker identifier. |
metadataInfo | Metadata information. |
name | Marker name. |