class in UnityEditor.Experimental.GraphView
/
다음으로부터 상속:EditorWindow
Abstract base class for an editor window that contains a GraphView.
Use this base class for a GraphView tool window that recognizes a GraphView tool. Examples of GraphView tool windows include MiniMap and Blackboard windows. This base class also allows for creating tool windows from the "Add Tab" menu.
| graphViews | The enumeration of the GraphViews that belong to an editor window. In most cases, there is only one GraphView. |
| GetExtraPaneTypes | Gets the extra panes associated with the editor window. |
| ShowGraphViewWindowWithTools | Helper method that instantiates a GraphViewWindow of a specified type, an attached Blackboard, and an attached MiniMap. |
| focusedWindow | The EditorWindow which currently has keyboard focus. (Read Only) |
| mouseOverWindow | The EditorWindow currently under the mouse cursor. (Read Only) |
| autoRepaintOnSceneChange | Does the window automatically repaint whenever the Scene has changed? |
| docked | Returns true if EditorWindow is docked. |
| hasFocus | Returns true if EditorWindow is focused. |
| hasUnsavedChanges | When set to true in a derived class, the editor will prompt the user to save unsaved changes if the window is about to be closed. |
| maximized | Is this window maximized? |
| maxSize | The maximum size of this window. |
| minSize | The minimum size of this window. |
| position | The desired position of the window in screen space. |
| rootVisualElement | Retrieves the root visual element of this window hierarchy. |
| saveChangesMessage | The message that displays to the user if they are prompted to save |
| titleContent | The GUIContent used for drawing the title of EditorWindows. |
| wantsLessLayoutEvents | Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or [[EventType, KeyDown]]), or is only performed before repaint events. |
| wantsMouseEnterLeaveWindow | Checks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window. |
| wantsMouseMove | Checks whether MouseMove events are received in the GUI in this Editor window. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| BeginWindows | Mark the beginning area of all popup windows. |
| Close | Close the editor window. |
| EndWindows | Close a window group started with EditorWindow.BeginWindows. |
| Focus | Moves keyboard focus to another EditorWindow. |
| RemoveNotification | Stop showing notification message. |
| Repaint | Make the window repaint. |
| SaveChanges | Performs a save action on the contents of the window. |
| SendEvent | Sends an Event to a window. |
| Show | Show the EditorWindow window. |
| ShowAsDropDown | Shows a window with dropdown behaviour and styling. |
| ShowAuxWindow | Show the editor window in the auxiliary window. |
| ShowModal | Show modal editor window. |
| ShowModalUtility | Show the EditorWindow as a floating modal window. |
| ShowNotification | Show a notification message. |
| ShowPopup | Shows an Editor window using popup-style framing. |
| ShowUtility | Show the EditorWindow as a floating utility window. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| CreateWindow | Creates an EditorWindow of type T. |
| FocusWindowIfItsOpen | Focuses the first found EditorWindow of specified type if it is open. |
| GetWindow | Returns the first EditorWindow of type t which is currently on the screen. |
| GetWindowWithRect | Returns the first EditorWindow of type t which is currently on the screen. |
| HasOpenInstances | Checks if an editor window is open. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Awake | Called as the new window is opened. |
| CreateGUI | CreateGUI is called when the EditorWindow's rootVisualElement is ready to be populated. |
| hasUnsavedChanges | When set to true in a derived class, the editor will prompt the user to save unsaved changes if the window is about to be closed. |
| OnDestroy | OnDestroy is called to close the EditorWindow window. |
| OnFocus | Called when the window gets keyboard focus. |
| OnGUI | Implement your own editor GUI here. |
| OnHierarchyChange | Handler for message that is sent when an object or group of objects in the hierarchy changes. |
| OnInspectorUpdate | OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. |
| OnLostFocus | Called when the window loses keyboard focus. |
| OnProjectChange | Handler for message that is sent whenever the state of the project changes. |
| OnSelectionChange | Called whenever the selection has changed. |
| saveChangesMessage | The message that displays to the user if they are prompted to save |
| Update | Called multiple times per second on all visible windows. |
| Awake | This function is called when the ScriptableObject script is started. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |