Version: 2021.1
언어: 한국어

BuildUsageCache

class in UnityEditor.Build.Content

매뉴얼로 전환

설명

Caching object for the Scriptable Build Pipeline.

This class helps improve performance when calling the ContentBuildInterface.CalculateBuildUsageTags api multiple times.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

생성자

BuildUsageCacheDefault contructor.

Public 함수

DisposeDispose the BuildUsageCache destroying all internal state.