An instance of this class holds a tree of `VisualElementAsset`s, created from a UXML file. Each node in the file corresponds to a `VisualElementAsset`. You can clone a `VisualTreeAsset` to yield a tree of `VisualElement`s.
| contentHash | A hash value computed from the template content. | 
| stylesheets | The stylesheets used by this VisualTreeAsset. | 
| templateDependencies | The UXML templates used by this VisualTreeAsset. | 
| VisualTreeAsset | Constructor. | 
| CloneTree | Build a tree of VisualElements from the asset. | 
| Instantiate | Build a tree of VisualElements from the asset. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
| Awake | This function is called when the ScriptableObject script is started. | 
| OnDestroy | This function is called when the scriptable object will be destroyed. | 
| OnDisable | This function is called when the scriptable object goes out of scope. | 
| OnEnable | This function is called when the object is loaded. | 
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. | 
| Reset | Reset to default values. |