The Cloth class provides an interface to cloth simulation physics.
bendingStiffness | Bending stiffness of the cloth. |
capsuleColliders | An array of CapsuleColliders which this Cloth instance should collide with. |
clothSolverFrequency | Number of cloth solver iterations per second. |
coefficients | The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh. |
collisionMassScale | How much to increase mass of colliding particles. |
damping | Damp cloth motion. |
enableContinuousCollision | Enable continuous collision to improve collision stability. |
enabled | Is this cloth enabled? |
externalAcceleration | A constant, external acceleration applied to the cloth. |
friction | The friction of the cloth when colliding with the character. |
normals | The current normals of the cloth object. |
randomAcceleration | A random, external acceleration applied to the cloth. |
selfCollisionDistance | Minimum distance at which two cloth particles repel each other (default: 0.0). |
selfCollisionStiffness | Self-collision stiffness defines how strong the separating impulse should be for colliding particles. |
sleepThreshold | Cloth's sleep threshold. |
sphereColliders | An array of ClothSphereColliderPairs which this Cloth instance should collide with. |
stiffnessFrequency | Sets the stiffness frequency parameter. |
stretchingStiffness | Stretching stiffness of the cloth. |
useGravity | Should gravity affect the cloth simulation? |
useTethers | Use Tether Anchors. |
useVirtualParticles | Add one virtual particle per triangle to improve collision stability. |
vertices | The current vertex positions of the cloth object. |
worldAccelerationScale | How much world-space acceleration of the character will affect cloth vertices. |
worldVelocityScale | How much world-space movement of the character will affect cloth vertices. |
ClearTransformMotion | Clear the pending transform changes from affecting the cloth simulation. |
GetSelfAndInterCollisionIndices | Get list of particles to be used for self and inter collision. |
GetVirtualParticleIndices | Get list of indices to be used when generating virtual particles. |
GetVirtualParticleWeights | Get weights to be used when generating virtual particles for cloth. |
SetEnabledFading | Fade the cloth simulation in or out. |
SetSelfAndInterCollisionIndices | This allows you to set the cloth indices used for self and inter collision. |
SetVirtualParticleIndices | Set indices to use when generating virtual particles. |
SetVirtualParticleWeights | Sets weights to be used when generating virtual particles for cloth. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. Works recursively. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |