class in UnityEngine.XR
Global XR related settings.
|Fetch the device eye texture dimension from the active stereo device.
|Globally enables or disables XR for the application.
|Fetch the eye texture RenderTextureDescriptor from the active stereo device.
|The current height of an eye texture for the loaded device.
|Controls the actual size of eye textures as a multiplier of the device's default resolution.
|The current width of an eye texture for the loaded device.
|Sets the render mode for the XR device. The render mode controls how the view of the XR device renders in the Game view and in the main window on a host PC.
|Read-only value that can be used to determine if the XR device is active.
|Type of XR device that is currently loaded.
|A scale applied to the standard occulsion mask for each platform.
|Controls how much of the allocated eye texture should be used for rendering.
|This property has been deprecated. Use XRSettings.gameViewRenderMode instead.
|The stereo rendering mode that is currently in use.
|Returns a list of supported XR devices that were included at build time.
|Specifies whether or not the occlusion mesh should be used when rendering. Enabled by default.
|Loads the requested device at the beginning of the next frame.